MeltedJoystick Video Game Blog

GOG Galaxy Set to Shake the Foundations of PC Gaming

Nelson Schneider - wrote on 06/07/14 at 03:25 PM CT

Our friends in Poland are gearing up to shake the foundations of Lord GabeN’s Steampowered throne with the upcoming release of their very own game client. While GOG has been around for a while, their DRM-free philosophy prevented them from shackling their (old and Indie) games with any kind of mandatory client. The entirely-optional GOG Downloader was the closest thing they had.

That will all be changing with the announcement of GOG Galaxy, which will finally bring CD Projekt’s e-shop up to par with the likes of Steam, Desura, Origin, and Uplay… at least as far as features go. Galaxy will support all of the good things provided by game clients, like automatic updates, friend lists, friend chat, and achievements. What it will not support, unlike the other three, is DRM.

This is incredibly exciting news, as I have purchased certain Indie games on Steam instead of GOG just for the sake of having access to Steam’s auto-updates. With Galaxy promising such feature parity and …

Review Round-Up: Spring 2014

Nelson Schneider - wrote on 06/01/14 at 01:54 PM CT

Welcome back to another installment of the MeltedJoystick Review Round-Up. Here’s what our staff has reviewed since last time:

Nelson’s Reviews:
Spring didn’t see the MJ Crew toward our goal of finishing more co-op games. We managed to get through “Diablo III,” but “Borderlands 2” eluded completion due to its insane amount of content (and the fact that the crew missed a few too many weekly sessions). We also started “Super Mario 3D World,” but came just shy of finishing thanks to Memorial Day messing up Chris’ schedule.

I finally got to some of the longer games I’ve been putting off due to their… well, length. “Skyrim” did not scratch my Sandbox itch, and “Ni no Kuni” did not scratch my RPG itch. But between them, I have plenty of raw, itchy patches that need to be balmed, yet it seems the item shop is all out of that particular remedy.

The end of the PlayStation 3 has been on my mind this past quarter, and I’ve been doing my best to …

Backlog: The Embiggening - June, 2014

Nelson Schneider - wrote on 05/26/14 at 12:10 PM CT

Welcome to another look into the near future. Every year, gamers everywhere suffer through an annual occurrence known colloquially as the Summer Game Drought. It is ever ironic that the time during which publishers should be pushing out the most gaming products – Summer Vacation, when kids (the biggest buyers of licensed crap and samey FPSes) have plenty of free time and extra spending money from Summer jobs – is actually the time when the fewest new gaming products see the light of day. In 2014, it’s looking like the beginning of the Summer Game Drought might be a bit on the mild side, based on numbers alone. However, a closer look reveals that the stuff being released in June is being sent out to die based on tie-in deadlines or perhaps a feeling that less crappy crap might be perceived as ‘okay’ when placed side-by-side with really awful stuff.

Licensed games and shovelware are making a strong showing after all but disappearing recently. There are movie tie-ins for …

Dis-Kinect-ed

Nelson Schneider - wrote on 05/18/14 at 02:00 PM CT

Half a year after its launch, and the Xbox One will be losing a limb. Specifically, Microsoft has decided to release a version of their latest unnecessary console without its only differentiating gimmick: the Kinect 2.0. On June 9th, those wanting to get XBONE’d will be able to purchase the console for $100 less and with 100% less paranoia about being watched and wiretapped by the Kinect’s always-on camera and microphone.

But what is Microsoft really accomplishing with such a move? In the 7th Generation, the original Kinect was the Xbox 360’s only truly novel feature, and it never really had a chance to show what it was capable of in the hands of a development team interested in creating a better experience than a “WiiSports” knock-off or an endless stream of inane dance games. The Kinect had the potential to open up a whole new type of interface – “Minority Report” style – to enhance the capabilities of an existing controller instead of supplanting the …

5 Wii Games to Play with your Mom on Mothers’ Day

Nelson Schneider - wrote on 05/11/14 at 03:39 PM CT

When Nintendo targeted the “Blue Ocean” demographic of non-gamers with the Wii, not only did they enforce the stigma of Nintendo consoles not being for “real gamers” (who only play “Call of Duty” and “Halo” all day while shotgunning 40s and even lifting) that they’ve been dealing with since the N64, but they also became associated with old ladies and fad followers. Be that as it may, the Wii actually DID succeed at engaging non-gamers in a way no hardware had before, and Nintendo produced plenty of games (of wildly varying quality) to target their new audience.

I don’t know about most of the younger crowd coming up nowadays, but when I was a kid, my Mom knew NOTHING about games. Perhaps younger women who grew up with 8-bit and 16-bit games are a bit more literate about the subject? Regardless, it seems that gender doesn’t really matter when it comes to being baffled by the stupid things kids like, and my Mom didn’t understand why I enjoyed videogames so …

Backlog: The Embiggening - May, 2014

Nelson Schneider - wrote on 05/04/14 at 01:03 PM CT

Welcome to another look into the near future. May is bringing the tumultuous post-holiday period to a fitting end by returning game releases to something resembling a status quo. While, miraculously, there are ZERO shovelware releases to report this month, there is one overwhelming multi-platform game that will dominate headlines and capture the rapt attention of every mainstream “AAA” whore, along with a handful of M-rated dreck… Let’s get right to it.

So, what is this overwhelming May release everyone is destined to be talking about for a month before its luster fades and it drops into obscurity? None other than “Watch Dogs,” a new sandbox title that looks to be an attempt at combining gaming’s ‘Grand Theft Auto’ franchise with TV’s “Person of Interest.” Meh. Among the other mainstream multi-platform games, we have a FPS sequel to ‘Wolfenstein’ (which I’m sure will be as amazing a sequel as the latest ‘Duke Nukem’ game), some sort of fake RPG by …

“Defiance” Destroyed Due to Detrimental DLC?

Nelson Schneider - wrote on 04/25/14 at 03:58 PM CT

After going through a rough patch last May, Trion Worlds, the developers and publishers behind an array of MMO-style games has decided to radically change the core gameplay elements of their struggling Third-Person Shooter MMO (and SyFy Channel tie-in) “Defiance” with the latest DLC pack, dubbed “Arktech Revolution.”

While I never got the chance to play pre-Arktech “Defiance,” I (and the rest of the MJ crew) was kind of excited about it. From reviews (which were never particularly glowing) and people talking about the game in forums, it sounded like “Defiance” was essentially an MMO version of the ‘Borderlands’ series, but without the ballooning numbers attached to equipment that cause favorite weapons to become obsolete after only a handful of level-ups. “Defiance” was supposed to have a relatively ‘flat’ level progression (called EGO Rating in-game), providing increased access to a larger number of perks, but allowing players to hang onto (and …

Violence for Violence’s Sake

Nelson Schneider - wrote on 04/20/14 at 03:50 PM CT

Last week, I discussed the recently revealed source of rage that spurs gamers to violence, and shared one of my personal experiences with frustrating gameplay leading to outside-of-game fury. This week, I’d like to take the opportunity to follow-up on last week’s topic and share some of my ruminations on the interactivity between media (of any kind) and the instigation of violence among its consumers.

Because I’m an “insider,” so to speak, nobody on the “outside” will take my comments as unbiased, and will consider them to be some kind of apologetics, so I feel no need to keep the kid gloves on. I’ve been an insider since I first ignored the cries of “Videogames rot your brain!” and “Dungeons & Dragons is the work of the Devil!” back in the late ‘80s and early ‘90s. The saddest thing about these cries for the censorship and restriction of media is that they come most strongly from a group that desperately clings to its own source of media – a source …

Videogame Violence: The True Source Revealed!

Nelson Schneider - wrote on 04/13/14 at 04:29 PM CT

What gamer hasn’t been looked at askance by their elders, perceived to be some kind of ticking timebomb of violent rage just waiting to erupt and destroy the idyllic 1950s lifestyle America has come to worship in perpetuity?

The bad news is, among those who hold this view of gamers, little is likely to change, as “change” itself is a dirty word to these people.

The good news is that researchers in the UK have finally discovered the one true source of all videogame related violence.

“What is this source?” you might ask. Is it blood and gore? Is it first-person immersive violence that places the player directly in the role of perpetrator? Is it unbridled gunplay?

No, as it turns out the source of videogame-related violence is incompetence and failure. The study that discovered the source took two different games, the decidedly violent and gory FPS “Half-Life” and the decidedly peaceful and meditative puzzler “Tetris,” and applied different hacks/mods to …

Backlog: The Embiggening - April, 2014

Nelson Schneider - wrote on 04/06/14 at 04:10 PM CT

Welcome to another look into the near future. As April Fools spring up all around us, I'd like to take a few moments to think back to the few games that recently managed to fool me into thinking they looked worthy of a purchase. The old saying states that a picture is worth 1,000 words, but pictures and video can also be quite deceptive. Recently, I added both “The Witch and the Hundred Knights” and “Tower of Guns” to my Wish List based solely upon watching gameplay videos and looking at screenshots that showed what looked like fun gameplay. However, upon reading the developers’ and gamers' descriptions of these titles, I recoiled in revulsion. Beneath the appealing looking surface revealed via video, “The Witch and the Hundred Knights” turns out to be just another super-grindy, unbalanced NIS-style RPG, while “Tower of Guns” is a procedurally generated FPS inspired by roguelikes and “The Binding of Isaac” which can be completed in 1 hour… if the random number …



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