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View Nelson Schneider's Profile

Nelson Schneider - wrote on 05/12/18 at 06:02 PM CT

The handwringing over the popularity of the Sandbox genre (or style, if you prefer) has reached something of a head. Perhaps it was caused by the fact that Nintendo has finally gotten on board with the idea of non-linear, open-world game design; or perhaps it’s because Ubisoft has continued to produce the same basic Sandbox over and over again, and just released another iteration of it in “FarCry...

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Nelson Schneider - wrote on 05/05/18 at 04:23 PM CT

I’ve frequently praised Paizo, the third-party tabletop RPG publishing house turned savior of tabletop gaming, for their consistency and willingness to stick with a rules set for a long time. Unfortunately, that praise must now come to an end, as over the last few months, Paizo has been sending out e-mail blasts promoting the upcoming 2nd Edition ...

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Nelson Schneider - wrote on 04/29/18 at 03:14 PM CT

Summer’s just around the corner, and with folks graduating from various institutions of education in droves during the month of May, there will be high demand for a videogame-based escape as they find it impossible to secure employment and begin paying-off their soul-crushing debt. The videogame industry hears the pleas of the downtrodden, and has a whopping 27 game releases slated for the month-...

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Nelson Schneider - wrote on 04/22/18 at 03:14 PM CT

I’ve been a fan of the Enhanced Steam browser plug-in for nearly as long as I’ve been using Steam. I admit, however, that, like with most fancy, multi-function software, I don’t use even close to all of Enhanced Steam’s features.

However, while browsing Steam recently, one of Enhanced Steam’s features caught my eye and really threw me for a loop. By...

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Nelson Schneider - wrote on 04/15/18 at 03:07 PM CT

Sequels: Love them or hate them, in an Intellectual Property-driven medium like videogaming, wringing all of the value out of an idea is simply good for business. Some companies, like Nintendo, have managed to stave off irrelevance solely via the strength of their long-running franchises. Yet, sadly, in far too many cases, a great IP is cut short and never allowed to live up to its potential. Amo...

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Nelson Schneider - wrote on 04/08/18 at 02:36 PM CT

This week, videogamers and Middle-Earth fans alike were greeted with the fantastic news that the huge stink made by games journalists and the gaming public alike has resulted in Warner Bros. allowing “Middle-Earth: Shadow of War” dev, Monolith (not to be confused with the Japanese ‘Xenoblade’ dev, MonolithSoft) to dial-back the macrotransactions in the game before

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Nelson Schneider - wrote on 04/01/18 at 01:36 PM CT

Oh, boy! April’s here, and that means the loveable professionals of the AAA videogame industry and the scrappy homebrewers of the Indie development scene are ready to give us tons more awesome games to play! Let’s take a look at how fun and exciting this month will be. I can hardly wait!

We all love the biggest corporations because they are the best. They have the best IP and they’re not afrai...

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Nelson Schneider - wrote on 03/25/18 at 03:31 PM CT

Recently, I took some time away from videogames to do something I haven’t done since college: Read non-fiction. Among the several books I read between the Holiday Season of 2017 and now was “The God Delusion” by evolutionary biologist and promin...

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Nelson Schneider - wrote on 03/18/18 at 05:08 PM CT

I have a history of making a fuss about RPGs and the definitions of certain real and imagined subdivisions of my long-time favorite genre. I’m not going to rehash any of those arguments today, though. However, my reasons for demanding clarity, reason, and logic in the definition of RPGs radiates out from that one genre to encompass the whole of videogames as a hobby and a community. Genres and te...

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Nelson Schneider - wrote on 03/10/18 at 03:52 PM CT

With the end of 2017 bringing a storm of Trump-like ‘Fire and Fury’ from gamers and gaming journalists alike in the face of EA’s and Warner Bros.’ escalation of loot-box-based microtransactions in $60 games, it feels like there is indeed an ethical push-back from Core Gamers against the deplorable predatory monetization practices that have been used to target the Casual Gamers of the mobile phone...

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