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Nelson Schneider - wrote on 07/31/22 at 04:52 PM CT
The Summer Games Drought has broken after but a single month! Of course, now, much like those poor folk in Kentucky right now, we are forced to deal with an unrelenting and continuous flood of crap. Not only is this flood annoying to deal with as gamers, it’s actually damaging to the hobby and medium as a whole. The Games Industry is repeating the mistakes of the Atari (delenda est) Era,...
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Nelson Schneider - wrote on 07/24/22 at 06:05 PM CT
The MeltedJoystick Crew have been playing tabletop RPGs together on a very regular basis for decades, not including the unfortunate break we had to take when that annoying and useless activity known as “going to college” got in the way. Since August 2019, though, we’ve taken a break from our usual Dungeons & Dragons activities and went back to the simpler times of Milton Bradley’s HeroQue...
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Nelson Schneider - wrote on 07/17/22 at 04:03 PM CT
With Microsoft set to devour Activision within the year, the Triumvirate of Evil videogame corporations is down to two: The French bastards at Ubisoft, who, admittedly, have been making much better games in the last decade than all of their prior efforts combined; and Electronic Arts, the ‘Worst Company in America’ two years running.
This past week, both companies have had to address the l...
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Nelson Schneider - wrote on 07/10/22 at 05:46 PM CT
Digital Extremes’ “Warframe” is a very busy Live Service game with a LOT of moving parts under the hood. Having been in Perpetual Beta since 2013, some of the basic mechanical systems have been revised multiple times, while – unlike Bungie – Digital Extremes has never actually removed any content from the game. Thus there’s a lot to take in, which can be overwhelming to new players an...
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Nelson Schneider - wrote on 07/03/22 at 04:47 PM CT
Last year, Square-Enix surprised us with the announcement that they would be re-launching the ‘Dragon Quest’ massively-multiplayer online RPG in an offline, single-player format, dubbed “Dragon Quest 10 Offline.” Normally, MMOs tend to linger around longer than their profitability dictates, before fading away after ...
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