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Super Mario Bros. 3 (1990) Game Information

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Super Mario Bros. 3 (1990)
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Overall Rank:

5

Avg. Rating:

4.31/5

# of Ratings:

37

US Release Date:

02/12/1990

JP Release Date:

10/23/1988

Platform:

Nintendo (NES)

ESRB Rating:

E
Like Game:   

Multiplayer:

No

Developer:

Nintendo

Publisher:

Nintendo

Genres:

Action (2D Platformer)

Synopsis:

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Quick Game Reviews

Chris Kavan 03/10/2011 (0 of 0 found this helpful)

Rating of
5/5 

After the letdown that was Super Mario. Bros 2, this game came out and redeemed the series and them some. With inventive suits and levels, it kept things interesting and always fun. A great 2D platformer for the old-school generation that shouldn't be forgotten.

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Alex 02/18/2011 (0 of 0 found this helpful)

Rating of
5/5 

The best mario for the NES. Awesome suits, great levels that were very difficult, and a side game that could keep you going for hours in two player mode. Mario is amazing in this game. They should still make more like it.

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Full Game Reviews

  dbarry_22
dbarry_22
Hardcore Gamer
 

03/21/2011 (0 of 0 found this helpful)

NES's Best

Super Mario Bros. 3 is the greatest 2D game of all-time, not mention the best game of its generation. It perfected the super mario formula. The additional suits, adding flying to the mix, and picking levels were great new additions. You could spend a few hours going through all the worlds or warping through as fast as you could, too.

Visually speaking, Mario 3 upgraded NES graphics significantly. One little example is adding multiple backgrounds that move at different speeds, adding a sense of depth to the level.

Play control was perfect, it kept the physics of the original and the extra movements added to the play control.

My only wish....if somehow they could have added 2 player co-op....but that was a different day in video gaming.

Rating of
5/5 

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  Jonzor
Jonzor
Regular Gamer
 

03/15/2011 (0 of 0 found this helpful)

Yeah, I said it: Episode I

This is the greatest game of all time. I don't know that any other Mario game really ever got everything quite right like Mario 3 did. They all did some new stuff that was well-done and fun, but I can't be the only one that missed the Tanooki Suit, right? And why did they stop with the Hammer Bros suit? The catharsis that comes with killing a thwomp was one-of-a-kind. The whistles allowed just the right amount of level skipping. The music was great. All the fun little extras that seemed random (until you knew the secret to getting the white ship or the card game to appear) were a great bonus between levels. And, my personal favorite, the level with Kuribo's Shoe was always a cheap thrill.

I could go on and on. But it would just be the same stuff you've heard a million times be...

Rating of
5/5 

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Recent Gaming Talk Forum Posts

  Nelson Schneider
Nelson Schneider
Moderator
 
It's interesting to note, though, that back in 1990 when SMB3 was released, my tolerance for sitting in front of a screen capped at a half hour. Even when I first got access to the Internet, I'd only use it in half-hour sessions. This tendency also explains why SNES RPGs lasted for months instead of days.

Now I spend probably 12 hours per day staring at a screen.

03/24/2011
8:40 pm CT

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  Jonzor
Jonzor
Regular Gamer
 

Aside from Metroid, I've never really been a speed run guy either, and even then only because th at was kind of Metroid's thing (emphasis on was).  I was just using that as a reference point.  Hence, the not looking at a clock while doing it.

But yeah... 12 hours... there's no way it takes me even remotely that long.


03/22/2011
5:48 pm CT

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  Nelson Schneider
Nelson Schneider
Moderator
 
Eh, I've never understood the appeal of speed runs.

I'm surprised SMB3 is only a 3-hour game, though. I think I clocked-in at around 12 hours when I cleared the entire GBA remake.

03/22/2011
4:47 pm CT

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