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Divinity: Original Sin 2 (2017) Game Reviews

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  View Chris Kavan's Profile
Chris Kavan
Trophy Whore
 

11/29/2020 (2 of 2 found this helpful)

Still Divine for a Second Time

After thoroughly enjoying the first Divinity game as a two-player experience at home, it was time to expand things online with all my friends. Larian Studios have really shined with Divinity and it continues with Divinity II, which is pretty much bigger and better in about ever sense of the word - and not just in size, but in quality. And while some of the changes may not necessarily be for the better - nothing was broken along the way and the scope of the story, characters and the world has been greatly expanded making up for any questionable mechanics in my eyes.

Looks and Stuff: It's not that the first game looked bad - it was just a bit rough around the edges. Divinity II smooths all those edges out and presents a truly and fully fleshed-out game, both in environments, enemies and ...

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4.5/5 

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  View Nelson Schneider's Profile
Nelson Schneider
Epic Reviewer
 

11/26/2019 (2 of 2 found this helpful)

Tua Culpa

The folks at Larian Studios have really made a name for themselves over the course of the last few years. From their earliest roots in the late ‘90s and early ‘00s, the Belgian studio went from an Indie outfit barely able to secure the backing of any Publisher, to a relatively consistent producer of B-rate PC gaming fodder, to a Kickstarter success story, to the new premier studio for official D&D-based cRPGs. The story of Old Larian vs. New Larian pivots largely on the Kickstarter-backed release of “Divinity: Original Sin” in 2014, which proved both that Larian was capable of making a highly-polished, story-drive, turn-based RPG, and that there was still a large and tragically-underserved demand for such games – in spite of what the big “AAA” swill peddlers and their focus ...

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4.5/5 

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