Sword Coast Legends was going to be the new torch-bearer for the D&D isometric RPGs that helped usher in a fantastic era for players who enjoyed deep stories, character and customization. Baldur's Gate, Icewind Dale, Neverwinter Nights - if you grew up playing these titles, you know how good they were. Sure, these days Divinity and Pillars of Eternity have kind of reinvigorated this genre, but before they got off the ground SCL was going to save the say. But n-Space, a somewhat more obscure developer, was shut down shortly after releasing SCL and couldn't deliver on much of the promises they initially presented and whoever took over (Chinese holding company - other foreign power?) couldn't be bothered to do much either. Thus SCL, as of this writing, is now a single-player only experience.... |
Rating of 3.5/5 |