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Sword Coast Legends (2015) Game Reviews

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  View Chris Kavan's Profile
Chris Kavan
Trophy Whore

08/15/2018 (2 of 2 found this helpful)

A Legend Cut Short

Sword Coast Legends was going to be the new torch-bearer for the D&D isometric RPGs that helped usher in a fantastic era for players who enjoyed deep stories, character and customization. Baldur's Gate, Icewind Dale, Neverwinter Nights - if you grew up playing these titles, you know how good they were. Sure, these days Divinity and Pillars of Eternity have kind of reinvigorated this genre, but before they got off the ground SCL was going to save the say. But n-Space, a somewhat more obscure developer, was shut down shortly after releasing SCL and couldn't deliver on much of the promises they initially presented and whoever took over (Chinese holding company - other foreign power?) couldn't be bothered to do much either. Thus SCL, as of this writing, is now a single-player only experience....

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  View Nelson Schneider's Profile
Nelson Schneider
Epic Reviewer

08/13/2016 (2 of 2 found this helpful)

Dungeons & Diablos

“Sword Coast Legends” (“SCL”) is a long-time coming return to the classic party-based, Dungeons & Dragons-themed RPGs (redundantly referred to as ‘cRPGs’) that marked an incredibly brief PC gaming Golden Age around the turn of the millennium. The developers behind these previous classics, Black Isle and Bioware, were either disbanded or bought-out by bigger publishers. The last D&D cRPGs to amount to anything were titles like “Neverwinter Nights 2” and “The Temple of Elemental Evil,” before Atari, who came to inherit the official D&D videogame license, mismanaged the hell out of it with titles like “Daggerdale” and “Demon Stone” that never receive any acclaim or attention.

After Wizards of the Coast revoked Atari’s stewardship of the D&D videogame license,...

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