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TowerFall Ascension (2014) Game Reviews

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  View Chris Kavan's Profile
Chris Kavan
Trophy Whore
 

07/15/2016 (2 of 2 found this helpful)

8-Bit Arrow to the Knee is Fleeting Fun

There is a nostalgic need to relive your video game glory days and I think that's the reason so many "modern" games are going the classic route. While Towerfall Ascension may look and sound like an 8-bit throwback, make no mistake, it has been upgraded to provide current players with some decent gameplay and physics. While it does get repetitious (and sometimes a bit too difficult for its own good) it is the type of game that will keep you coming back for more.

Presentation: As I said, this is a modern game with an 8-bit feel. The pixels and music are straight out of NES era, but the gameplay is more refined. The sound effects are minimal and the soundtrack is pretty generic, but that doesn't mean you won't have some fun. The level and monster design (especially the bosses in the expan...

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3.5/5 

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  View Nelson Schneider's Profile
Nelson Schneider
Epic Reviewer
 

06/18/2016 (2 of 2 found this helpful)

From OUYA to You

“Towerfall Ascension” has a very unique life story for a videogame. It began as simply “Towerfall,” and originally appeared in 2013 on the ill-fated OUYA Indie console as a solely PvP experience. Developer Matt Thorson of his own studio, Matt Makes Games, later added the ‘Ascension’ moniker with some single-player/co-op content in the process of porting the game to PC, PS4 and PS Vita in 2014 (ironically, the ‘Ascension’ update didn’t hit OUYA until 2015). Even in its early form on OUYA, “Towerfall” was praised for its skill-based gameplay.

As someone who hates PvP and never participates in it, I was pleased to see that “Towerfall Ascension” did have single-player/co-op missions, and was further pleased to see a well-received Indie game make it onto Steam.

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Rating of
3/5 

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