ImaJAN Media Network
MeltedJoystick Home
   Games  Members
Search +
Searching... Close  
Are you sure you want to delete this comment?
  
 
  Login Using Facebook
Twitter
 
     

Why Can’t Official Emulation Compete? Copyright, of Course!

View Nelson Schneider's Profile

By Nelson Schneider - 04/17/22 at 04:47 PM CT

Last week I raked Nintendo (and to a lesser extent Sony) over the coals with the help of a YouTuber. But we never really got to the root of “why” corporations like Nintendo and Sony – who have been so foundational to the history of videogaming on the whole – refuse to engage with Games Preservation, backward compatibility, and official emulation support in any meaningful way.

Even as I slap Nintendo across the face with one hand, I have to wipe away their tears with the other, since they actually have done quite a bit for backwards compatibility compared to other Big Gaming industrial players: They made the Game Boy Advance compatible with original/color Game Boy cartridges, and further put in the extra effort in creating the DS with an entirely different cartridge slot at the bottom so it could continue that legacy of backwards compatibility. They’re also the company that created both the Super Game Boy cartridge shim for the SNES AND the Game Boy Player expansion slot for the GameCube, allowing handheld-haters like myself to enjoy the limited number of decent handheld exclusive games from those generations on the big screen. If you stop time during the 6th Generation, Nintendo really looks like the Good Guy… and so does Sony, allowing the PlayStation 2 to natively play PlayStation 1 discs, no questions asked.

No, it’s only in the immediate present, when the Games Industry spends so much time digitally re-releasing old products instead of simply continuing to support them – and maybe issuing an update or ten thanks to the Release Now, Patch Later mentality of the digital sales ecosystem – that the very idea of backwards compatibility or emulation is treated exactly like piracy.

Xbox is currently the only console platform that has even bothered to pay attention to the issue, and the division big-wig, Phil Spencer had some interesting and revelatory things to say about it back in November 2021. It turns out that in the Post-Nintendo era, when one company no longer dominates gaming to the point of being synonymous with the very concept, and can no longer browbeat game developers into perpetual licensing deals, the good ol’ Copyright and Patent laws that were written centuries ago, and should really have no influence on software or digital economies, are getting in the way.

Indeed, while Microsoft says they would love to continue expanding the backwards compatibility and official emulation capabilities of the Series… uh… series of consoles, they’ve hit a legal wall and simply can’t. On the other hand, what Microsoft says and what Microsoft does don’t exactly line-up. Back when the Xbox SeX first released, the Libretro Team were able to put RetroArch – the all-in-one emulator front-end that I personally love – up for free download on the Xbox Store. It only lasted about a month before Microsoft discovered the program, and delisted it. Emulation fans have been able to install RetroArch on their SeXes since then by switching the console into Development Mode and downloading the emulator from there, but it’s both a janky work-around to constantly have to switch between Retail Mode and Dev Mode, plus Microsoft has started de-activating idle Developer Accounts, meaning that people who created Dev Mode accounts just to download RetroArch and a handful of other Homebrew games are being cut-off from that loophole: No Emulation for You!

So, if legal BS is the problem, then what’s the solution? Obviously better legal BS! Instead of constantly signing short-term, single platform licensing agreements – much like how our dysfunctional Federal Government can only vote to fund itself for a few months at a time – the Games Industry at large needs to switch over to licensing in perpetuity, both for publishers, platform-holders, AND end-users. Stop trying to double-, triple-, or quadruple-dip in getting gamers to buy the same game over and over. Stop being so pissy about “virtual” hardware running a game. Remember the Long Tail of sales, and make old stuff available in perpetuity, for dirt-cheap. Don’t be a dragon, sitting on a hoard of treasure: Be generous with games licensing and you’ll probably find that the economics of the situation will enrich you too.

Share:    
MeltedJoystick Gaming Blog RSS Feed
Comments
0 comments
Name: 

Avoid spam Captcha: Sign Up + or Log In +   



 

Bloggers

Previous Blog Posts

Archive

All Posts

April 2024

March 2024

February 2024

January 2024

December 2023

November 2023

October 2023

September 2023

August 2023

July 2023

June 2023

May 2023

April 2023

March 2023

February 2023

January 2023

December 2022

November 2022

October 2022

September 2022

August 2022

July 2022

June 2022

May 2022

April 2022

March 2022

February 2022

January 2022

December 2021

November 2021

October 2021

September 2021

August 2021

July 2021

June 2021

May 2021

April 2021

March 2021

February 2021

January 2021

December 2020

November 2020

October 2020

September 2020

August 2020

July 2020

June 2020

May 2020

April 2020

March 2020

February 2020

January 2020

December 2019

November 2019

October 2019

September 2019

August 2019

July 2019

June 2019

May 2019

April 2019

March 2019

February 2019

January 2019

December 2018

November 2018

October 2018

September 2018

August 2018

July 2018

June 2018

May 2018

April 2018

March 2018

February 2018

January 2018

December 2017

November 2017

October 2017

September 2017

August 2017

July 2017

June 2017

May 2017

April 2017

March 2017

February 2017

January 2017

December 2016

November 2016

October 2016

September 2016

August 2016

July 2016

June 2016

May 2016

April 2016

March 2016

February 2016

January 2016

December 2015

November 2015

October 2015

September 2015

August 2015

July 2015

June 2015

May 2015

April 2015

March 2015

February 2015

January 2015

December 2014

November 2014

October 2014

September 2014

August 2014

July 2014

June 2014

May 2014

April 2014

March 2014

February 2014

January 2014

December 2013

November 2013

October 2013

September 2013

August 2013

July 2013

June 2013

May 2013

April 2013

March 2013

February 2013

January 2013

December 2012

November 2012

October 2012

September 2012

August 2012

July 2012

June 2012

May 2012

April 2012

March 2012

February 2012

January 2012

December 2011

November 2011

October 2011

September 2011

August 2011

July 2011

June 2011

May 2011

April 2011

March 2011

February 2011

 
Log In
 
For members wanting to use FB to login, click here
remember me
 
 

What Members Are Doing

Comments about...

New Game Reviews

No Man's Sky game review by Nelson Schneider
Sonic Colors game review by Megadrive
Dragon Quest Monsters: The... game review by Nelson Schneider
Sunset Overdrive game review by Chris Kavan
The Vagrant game review by Chris Kavan
Honkai: Star Rail game review by Chris Kavan
Assassin's Creed IV: Black... game review by Nelson Schneider
Cthulhu Saves Christmas game review by Nick

New Game Lists

Backlog by Nelson Schneider
Top PlayStation 2 Games by Megadrive
My Backlog by Chris Kavan
Games I Own: Switch Digital by dbarry_22
Top Nintendo (NES) Games by Nick
Backlog by Matt
Top Game List by SIngli6
Top Game List by Jonzor

 

 

 

Contact Us Public Relations MeltedJoystick Friends    

Advertise and Business

Contacts Us

Jobs

About us

SiteMap

 

Support Us

FAQ and Help

News and Press

Terms of Use

Privacy

Hitfix.com

Amazon.com

OVGuide.com

   
Are you sure you want to delete this comment?
  
Are you sure you want to delete this blog?