ImaJAN Media Network
MeltedJoystick Home
   Games  Members
Search +
Searching... Close  
Are you sure you want to delete this comment?
  
 
  Login Using Facebook
Twitter
 
     

Media as the First Post-Scarcity Society

View Nelson Schneider's Profile

By Nelson Schneider - 11/17/13 at 03:32 PM CT

Anyone who has ever enjoyed an episode of “Star Trek” probably has fantasized at least once about how much better life must be in the world of the 24th Century. With replicator technology and near-limitless clean energy, humans (and humanoid aliens) no longer need to work for a living, but can instead focus their lives on the things they love. The result is a universe in which most people seem to be perpetually retired, pursuing hobbies or obsessions without fear of being unable to pay for food or utility bills.

Whether or not the real world will mimic “Star Trek” is still an open question. Many of the key technologies are still firmly in the realm of fiction, while others – such as the ability for anything to travel faster than the speed of light – increasingly appear to be impossible. Yet there is one area of our modern day economy that does closely resemble the whole of Gene Roddenberry’s vision of the future: Media. With the conversion from analog, physical media distribution – things like records and tapes – to purely digital distribution via the Internet has removed the biggest obstacle impeding free exchange: Scarcity.

Scarcity depends upon that most basic economic principle of ‘supply and demand.’ When one party has a limited supply of a commodity and other parties desperately want to get their hands on it, the controlling party can charge exorbitant fees, simply because they control the only source. For decades, the media industry thrived upon this model for selling music, movies, and games, using the leverage provided by scarcity to rake in the amazing amounts of profit that were required to undergo the metamorphosis into Big Media. After all, it cost money and took effort to manufacture physical copies, above and beyond the outlay for the creation of the desired media itself.

Yet with the rise of Napster in 1999, scarcity in media was dealt an initial, wounding blow. Consumers of media, among whom number obsessively dedicated fans and archivists, suddenly discovered that it was possible to exchange copies of digital media completely for free. Consumers didn’t care about the initial expense of producing the media, but were merely sick and tired of being price gouged and told what and where they could buy. In usurping at least some control from the monopolistic Big Media, consumers began to wage a war on scarcity, which they only lost due to Big Media’s near-infinitely deep pockets and the willingness of the United States Congress to cave to the status quo, as long as their campaign funding and cushy post-congressional jobs were at stake.

While media still hasn’t thrown of all the shackles of the old ways, the scars left by that quiet war between Big Media and consumers can still be seen. Big Media suddenly found its hand forced, and the flowers of legal digital distribution began to blossom on the old battlefield. Netflix, iTunes, Amazon Instant, Steam, and GOG, to name a few: All of these services could not and would not exist had Big Media been allowed to keep the status quo in its entirety, as they all rely on removing scarcity from the equation. You want to watch a movie? Stream away! There are no limited copies! You want to listen to the latest Justin Bieber album? I pity you, but at least you’ll never have to worry about mobs of tween girls snapping up every last copy at the local music shop. You want to buy that one song you like by that one artist you hate? Go ahead and grab the individual MP3 off any number of digital services… it’s only 99 cents! You want to pick up some PC games you never got around to playing back in the day… maybe a hot new Indie title? Steam and GOG have you covered.

Yet this past week GOG.com, a site for which I have had nothing but praise, decided to travel back in time to a more horrible era of media distribution. The Fall Insomnia Promotion imposed artificial limits on the number of games available at discounted prices, waxing nostalgic about those dark days in the past when retail stores would have sales so good that they’d sell out of product. This limited number of sales for each discounted game was further justified by the waffling claim that the discounts were ‘so good’ that they couldn’t just sell an unlimited number of games so cheaply.

This promotion is flat-out insulting to consumers and walks dangerously close to the old way of doing things. The world has made so much progress in the removal of scarcity from digital products that is it a shame to backpedal, even for a limited time promotion. With GOG setting an example that this type of backward thinking about digital products can work, I fear it’s only a matter of time before other tentacles of Big Media latch onto the idea as a way to return the industry to its former monopolistic deathgrip. GOG has always been about freedom: They sell all of their games DRM-free, after all. Yet they seem to have overlooked the dire implications of what the Fall Insomnia sale is promoting.

Instead of offering limited quantities at discounts, GOG needs to focus more on what they’re good at: Bundling software together, with a discount that grows with the size of the bundle; giving away DRM-free copies of Steam games with a valid Steam key; and giving away games for free for a limited time – TIME not NUMBER. And to be perfectly honest, I don’t see why any of the Fall Insomnia discounts are considered ‘too good’ for unlimited sales. Steam frequently beats GOG’s prices and doesn’t impose artificial limits. After all, in a post-scarcity economy, the goal is not to sell a small number of units at a large profit, but to sell innumerable units at a small profit.

Share:    
MeltedJoystick Gaming Blog RSS Feed
Comments
0 comments
Name: 

Avoid spam Captcha: Sign Up + or Log In +   



 

Bloggers

Previous Blog Posts

Archive

All Posts

April 2024

March 2024

February 2024

January 2024

December 2023

November 2023

October 2023

September 2023

August 2023

July 2023

June 2023

May 2023

April 2023

March 2023

February 2023

January 2023

December 2022

November 2022

October 2022

September 2022

August 2022

July 2022

June 2022

May 2022

April 2022

March 2022

February 2022

January 2022

December 2021

November 2021

October 2021

September 2021

August 2021

July 2021

June 2021

May 2021

April 2021

March 2021

February 2021

January 2021

December 2020

November 2020

October 2020

September 2020

August 2020

July 2020

June 2020

May 2020

April 2020

March 2020

February 2020

January 2020

December 2019

November 2019

October 2019

September 2019

August 2019

July 2019

June 2019

May 2019

April 2019

March 2019

February 2019

January 2019

December 2018

November 2018

October 2018

September 2018

August 2018

July 2018

June 2018

May 2018

April 2018

March 2018

February 2018

January 2018

December 2017

November 2017

October 2017

September 2017

August 2017

July 2017

June 2017

May 2017

April 2017

March 2017

February 2017

January 2017

December 2016

November 2016

October 2016

September 2016

August 2016

July 2016

June 2016

May 2016

April 2016

March 2016

February 2016

January 2016

December 2015

November 2015

October 2015

September 2015

August 2015

July 2015

June 2015

May 2015

April 2015

March 2015

February 2015

January 2015

December 2014

November 2014

October 2014

September 2014

August 2014

July 2014

June 2014

May 2014

April 2014

March 2014

February 2014

January 2014

December 2013

November 2013

October 2013

September 2013

August 2013

July 2013

June 2013

May 2013

April 2013

March 2013

February 2013

January 2013

December 2012

November 2012

October 2012

September 2012

August 2012

July 2012

June 2012

May 2012

April 2012

March 2012

February 2012

January 2012

December 2011

November 2011

October 2011

September 2011

August 2011

July 2011

June 2011

May 2011

April 2011

March 2011

February 2011

 
Log In
 
For members wanting to use FB to login, click here
remember me
 
 

What Members Are Doing

Comments about...

New Game Reviews

A Hat in Time game review by Chris Kavan
No Man's Sky game review by Nelson Schneider
Sonic Colors game review by Megadrive
Dragon Quest Monsters: The... game review by Nelson Schneider
Sunset Overdrive game review by Chris Kavan
The Vagrant game review by Chris Kavan
Assassin's Creed IV: Black... game review by Nelson Schneider
Cthulhu Saves Christmas game review by Nick

New Game Lists

Backlog by Nelson Schneider
Top PlayStation 2 Games by Megadrive
My Backlog by Chris Kavan
Games I Own: Switch Digital by dbarry_22
Top Nintendo (NES) Games by Nick
Backlog by Matt
Top Game List by SIngli6
Top Game List by Jonzor

 

 

 

Contact Us Public Relations MeltedJoystick Friends    

Advertise and Business

Contacts Us

Jobs

About us

SiteMap

 

Support Us

FAQ and Help

News and Press

Terms of Use

Privacy

Hitfix.com

Amazon.com

OVGuide.com

   
Are you sure you want to delete this comment?
  
Are you sure you want to delete this blog?