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Chris Kavan's Video Game Reviews (493)

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Sunset Overdrive 4/5
The Vagrant 4/5
Honkai: Star Rail 3.5/5
MechWarrior 5: Mercenar... 4/5
Rage 2 3.5/5
Alan Wake 4/5
Riverbond 3.5/5
Dead Island 2 3.5/5
Saints Row IV 3.5/5
The Last of Us Part II 4.5/5
Torchlight III 3/5
Wolfenstein II: The New... 4/5
Ghost of Tsushima 4.5/5
Battletoads (2020) 2/5
Danganronpa: Trigger Ha... 4/5
Override: Mech City Bra... 3/5
Maneater 3/5
Door Kickers: Action Sq... 4/5
Spider-Man (2018) 4.5/5
Red Dead Redemption 2 4.5/5
Boot Hill Heroes 3.5/5
Control 4/5
Victor Vran 3/5
Katamari Damacy REROLL 4/5
SIMULACRA 3/5

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Yet Another Zombie Defense   PC (Steam) 

About as Fun as Becoming an Actual Zombie    1.5/5 stars

I played this simply for the fact it had zombies and was something different than what we normally play. Too bad it is only two-player multiplayer and also too bad the entertainment value wears out very quickly. It's a pretty basic game all around, provides minimal fun and wears out its welcome quickly. Not even zombies can make this one better.

Presentation: Boring, generic, crappy - take your pick. It's about as lazy as you can get - a Unity Engine game that uses easily-available assets. This screams cash-grab and nothing about it refutes that fact. The enemies don't even look like good zombies the areas is a flat, gray slab with a single light the barricades and weapons are standard and the player characters are bland. Nothing about the game stands out and about the best thing I can say is that it never crashed.

Story: Um, I guess some people (three to be exact - generic guy, girl and riot gear police dude) are in a deserted lot with one light and must survive for as long as possible against the zombie hordes. Also, they have access to weapons and barricades, but only if they loot zombie corpses and send money to an unknown entity who provides them with said weapons and barricades. Actually, there is no story - it's just a basic top-down shooter with tower defense elements.

Gameplay: So at least the game tries in this category. Basically it's a top-down shooter ala Smash TV or the like, with minimal tower defense elements. In the basic defense mode you start on Day 1, with a single pistol at your disposal, and start shooting the zombies. The zombies come in two varieties - standard shambling and the fast variety. When you kill zombies they can drop cash - this money is used to buy weapons, ammo, barricades and turrets. Weapons are somewhat varied - your standard shotgun, flamethrower, chainsaw, assault rifle, sniper rifle, rocket launcher and the interesting alien blaster and laser. Barricades come in wood, metal and explosive while there is a basic and heavy-duty turret. You can also buy grenades. Turrets must be equipped with a weapon to be effective. As each day passes, enemies become more numerous and also gain more life. Your starting pistol becomes useless pretty much by night 3-4 and the basic barricades are also a money sink. To survive up to night 20 or so, spring for the highest-level barricades and equip the best turrets with a mix of ranged and close-range weapons (the shotgun/assault rifle/flamethrower combo seemed to work well).

The game supports up to two players and as you kill zombies, you also gain skill points. These points can be spread across four categories - overall health, overall speed, health regen and item pickup radius. Since we spent most of our time behind the barricades, speed was useless while the pickup radius became surprisingly important with health and regen a close tie. In any case, no matter our strategy, eventually the zombies became too strong and numerous, their health being impossible to whittle down even with all our weapons, grenades and turrets. The higher-level weapons really didn't seem to make enough difference in my opinion.

Aside from the defense mode, there is also survival mode. Nothing to build,simply run around and kill as many zombies as possible without dying. Zombies drop various weapons, though I found this a detriment when I accidentally picked up a sniper rifle and was overwhelmed almost immediately. Surviving for five minutes would be amazing - I managed about two on my own.

Replayability: Even with two modes, the only reason to play on is for the handful of achievements and really the only ones that are challenging are the survival and a few of the weapon challenges. Once you've played for an hour, you've pretty much experienced all the game has to offer.

Overall: Fun for about two hours at the most with nothing really to come back for once you've done that. If you pay more than $1 for this, you've paid too much.

Presentation: 1/5
Story: N/A
Gameplay: 3/5
Replayability: 1/5
Overall (not an average): 1.5/5

 

 


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