ImaJAN Media Network
MeltedJoystick Home
   Games  Members
Search +
Searching... Close  
Are you sure you want to delete this comment?
  Login Using Facebook

How to Fix Steam in Three Simple Steps

View Nelson Schneider's Profile

By Nelson Schneider - 03/19/17 at 03:23 PM CT

Ever since Valve, the parent company of near-monopoly PC gaming hub, Steam, introduced their Steam Greenlight process a few years ago for adding games to their online storefront, the service has been increasingly flooded with submissions. While Gabe Newell seems to be in love with the idea of removing barriers between Steam and people who want to sell their products on Steam, the result has been less-than-spectacular for the PC gamers who use the service. It is well known that Steam’s library has ballooned over the past couple years, and that a significant portion of the new submissions are not the type of thing anyone would actually want to buy.

Last month, Valve announced that Greenlight was going away, to be replaced with a new process called Steam Direct sometime in Spring 2017. While Greenlight leveraged crowdsourcing to approve submissions, Direct aims to leverage recoupable application fees in the range of $100 to $5000 instead.

If the goal of removing Greenlight and replacing it with Direct is to cut down on the amount of “noise,” as Valve calls it, in the submission pipeline and increase the overall quality of new additions to Steam, I think the process is destined to fail.

We here at MeltedJoystick have become big fans of Steam over the last few years, but we also find the complete lack of quality control and overwhelming number of submissions a bit much to keep track of. While the typical console platform, even digital, might have a dozen new entries to keep track of per month, Steam gets that many new games PER DAY, making it impossible to keep a finger on the thready, sporadic pulse of the gaming zeitgeist, as we simply don’t have enough fingers. But Valve wants Steam to be the biggest, most open game store online, so the idea that Direct will do anything to cut-down submission numbers and improve quality control is probably mere wishful thinking.

The MJ Crew were thinking about how Steam could tease the brakes on the runaway minecart they’re currently riding, and came to a single conclusion that isn’t incompatible with the proposed ideals of Steam Direct. But it would require Valve to hire a new employee.

See, the problem with both Greenlight and Direct is that they are agnostic platforms. Crowdsourcing can be, and has been, manipulated, both by appealing to the Trollish nature of certain Internet communities, or using simple bribery to garner enough votes for an unworthy product. Likewise, Direct will likely make gaming the system even easier, as instead of paying bribes to a bunch of disparate Trolls to get the required votes, the developers and publishers of garbage games and asset flips can simply pay ONE bribe to a big Troll named GabeN. Hell, one ‘publisher,’ RawFury, has already volunteered to pay Direct fees for anyone who needs help with them.

The only solution to this problem is to hire an employee (or two) to act as a filter between Steam and the people who want to sell their products on Steam. Newell seems to think that this kind of filter is somehow bad – and it would be something of an unnecessary restriction if we lived in a perfect, ideological world where Communism works and Meritocracy ensures that goodness and skill are rewarded. But we don’t live in that kind of world, so we all need to take steps to mitigate the impact that Trolls and other buttholes have on the nice things that we like.

Here’s the solution to Steam’s woes:

1. Take that Steam Direct fee. Make it $1000.
2. Hire an employee (or two) with a demonstrated expertise in the history and quality of videogames. Don’t go to /v/ to look for candidates! This employee will be responsible for reviewing every submission to Direct as they come in, simply to ensure that each one is an original game and not simply an asset flip or unplayable blob of garbage code. The salary for this employee will be drawn directly from Direct submission fees.
3. Only allow submissions to recoup their fee IF they make it past the reviewer.

Now, I have a feeling that Valve wants to get people to pay them instead of crowdsourcing votes because… well, people will have to simply GIVE VALVE MONEY, and Valve loves that, but when running a business, sometimes it’s best to direct a new revenue stream at solving an existing problem, rather than adding a few more layers of gold plating to the CEO’s yacht. This new revenue stream from Steam Direct would easily fund a new non-programmer job at Valve and allow the company to get at least a tentative grip on the currently-uncontrolled firehose spewing raw sewage all over their good name and reputation.

MeltedJoystick Gaming Blog RSS Feed

Avoid spam Captcha: Sign Up + or Log In +   

View Chris's Profile


Wrote on03/22/17 at 10:22 AM CT

Steam is in desperate need of quality control. It's as simple as that. As stated, you can't rely on a community to police games (because it's too easy to manipulate the system) - you need an actual, unbiased paid group who can test each and every game to determine if it's a game or a scam. I don't think it's too much to ask and believe me, I know first-hand how much crap gets though the current system.

Write on Profile +


Previous Blog Posts


All Posts

April 2021

March 2021

February 2021

January 2021

December 2020

November 2020

October 2020

September 2020

August 2020

July 2020

June 2020

May 2020

April 2020

March 2020

February 2020

January 2020

December 2019

November 2019

October 2019

September 2019

August 2019

July 2019

June 2019

May 2019

April 2019

March 2019

February 2019

January 2019

December 2018

November 2018

October 2018

September 2018

August 2018

July 2018

June 2018

May 2018

April 2018

March 2018

February 2018

January 2018

December 2017

November 2017

October 2017

September 2017

August 2017

July 2017

June 2017

May 2017

April 2017

March 2017

February 2017

January 2017

December 2016

November 2016

October 2016

September 2016

August 2016

July 2016

June 2016

May 2016

April 2016

March 2016

February 2016

January 2016

December 2015

November 2015

October 2015

September 2015

August 2015

July 2015

June 2015

May 2015

April 2015

March 2015

February 2015

January 2015

December 2014

November 2014

October 2014

September 2014

August 2014

July 2014

June 2014

May 2014

April 2014

March 2014

February 2014

January 2014

December 2013

November 2013

October 2013

September 2013

August 2013

July 2013

June 2013

May 2013

April 2013

March 2013

February 2013

January 2013

December 2012

November 2012

October 2012

September 2012

August 2012

July 2012

June 2012

May 2012

April 2012

March 2012

February 2012

January 2012

December 2011

November 2011

October 2011

September 2011

August 2011

July 2011

June 2011

May 2011

April 2011

March 2011

February 2011

Log In
For members wanting to use FB to login, click here
remember me

What Members Are Doing

Comments about...

New Game Reviews

The Deep Paths: Labyrinth ... game review by Nelson Schneider
The Vagrant game review by Nelson Schneider
Avadon: The Black Fortress game review by Nelson Schneider
Strange Brigade game review by Chris Kavan
Satellite Reign game review by Chris Kavan
Watch Dogs 2 game review by Chris Kavan
Soldner-X 2: Final Prototy... game review by Hurain
Dead Cells game review by dbarry_22

New Game Lists

Top Super Nintendo (SNES) Gam... by Jonzor
Backlog by Nelson Schneider
Games I Own: Switch by dbarry_22
Top Game List by SIngli6
Top PlayStation 4 Games by Megadrive
Top Game List by Barmak
My Backlog by Chris Kavan
Games I Want To Play by Shaneo99




Contact Us Public Relations MeltedJoystick Friends    

Advertise and Business

Contacts Us


About us



Support Us

FAQ and Help

News and Press

Terms of Use


Are you sure you want to delete this comment?
Are you sure you want to delete this blog?