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Nelson Schneider - wrote on 05/31/12 at 11:51 PM CT

Welcome to a new monthly feature on MeltedJoystick, in which I take a look at the games coming in the next month, then weep at the fact that my backlog just refuses to get any smaller. Unfortunately (or perhaps fortunately, at least for me) this month’s new releases look mostly like uninteresting swill. Let’s get down to it.

It wouldn’t be a month in modern gaming without the release of ...

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Nelson Schneider - wrote on 05/28/12 at 03:01 PM CT

Welcome back to another installment of the MeltedJoystick Review Round-Up. Here’s what our staff has reviewed since last time:

Nelson’s Reviews:
The MeltedJoystick staff found ourselves burning through a LOT of multi-player games this quarter… so much so that we’re running out of new things to play! When n...

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Nelson Schneider - wrote on 05/19/12 at 07:41 PM CT

Sequels: Love them or hate them, they are a fact of life in creative media. There is always another story to tell for a given setting or groups of characters. It’s easier to tell a great story when free to focus on the story, rather than the nuts-and-bolts and stuff that goes on behind the scenes. Sometimes sequels are great, building upon the original and hammering out the bad parts until ther...

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Nelson Schneider - wrote on 05/13/12 at 04:05 PM CT

Last week, I gushed about independent game development and how Indie was the sole hope for the future of a medium becoming increasingly consumed with and motivated by profit. Yet even such a noble pursuit as Indie development can be corrupted by the desire to turn a quick buck. One need only look at the ‘libraries’ of

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Nelson Schneider - wrote on 05/06/12 at 10:03 PM CT

The game industry is at a crossroads. What was once an entirely niche endeavor done by geeks, for geeks, has become a Big Business. What was once an artistic endeavor has become a commodity. What was once made on a shoestring budget now costs millions of dollars. Game development has changed, and in changing has lost everything that it once was.

When I look back at the history of videogames an...


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