As we all know, the cRPG – that is, the Computerized Role-Playing Game – is the descendant of tabletop RPGs, which are themselves descendants of tabletop wargames, which are descendants of board games, stretching all the way back to the Chess-like games played by our ancient ancestors. In the early 1990s, this lineage was revealed more plainly than ever when Milton-Bradley, the American toy and board game company, teamed up with Games Workshop, the British tabletop wargame company, to produce a middle-of-the-road ‘adventure’ game called “Hero Quest.” Intended as a sort of ‘gateway drug’ to get American youth interested in purchasing gobs of expensive Games Workshop miniatures, “Hero Quest” occupied a somewhat-ambiguous space between the simplistic world of board games ... |
Rating of 3.5/5 |