Synopsis:
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The End is near - literally, the world is facing the biggest threat and in order to combat it, countries form their own group of psychics, called SEALED. The eleven-person team each comes with unique abilities and skills they will need in battle. But The End doesn't just threaten the world, but your very team. As you fight, you also form bonds with your team members, but not everyone is as they seem - traitors lurk among them, and you must discover the culprits or, in the final battle, your friends will turn on you, fighting against you rather than with you. The randomly-determined traitor system means no two playthroughs will be alike - so always be on your toes.
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