In 2017, Ubisoft, that most-French member of the Gaming Triumvirate of Evil (alongside Electronic arts and Activision-Blizzard) decided to reinvent one of its long-running and rather tired franchises. ‘Assassin’s Creed’ was always one of those series I was never interested in largely due to being too old to be hooked by edgelord assassination fantasies, and a general dislike of enforced-Stealth gameplay – this in spite of always playing a stealthy archer in ‘Elder Scrolls’ games, though this is largely due to the fact that all other forms of offense in that series are terrible.
While even from its infancy, ‘Assassin’s Creed’ was envisioned as an open-world experience with non-linear environmental structures, it wasn’t until “Assassin’s Creed 4: Black Flag” tha... |
Rating of 4/5 |