ImaJAN Media Network
MeltedJoystick Home
   Games  Members
Search +
Searching... Close  
Are you sure you want to delete this comment?
  
 
  Login Using Facebook
Twitter
 
     

EFF to Preserve Online Play, Misses the Point

View Nelson Schneider's Profile

By Nelson Schneider - 11/09/14 at 04:06 PM CT

I am not alone in my concerns regarding what happens to old videogames when their owners no longer find them profitable. This past week, the Electronic Frontier Foundation started making noise about creating a Digital Millennium Copyright Act exemption to allow circumvention of software security for the purpose of creating unofficial servers for games that are no longer officially supported.

If the EFF gets its way with this exemption request, the idea that games don’t have an online expiration date should hopefully catch hold of both the gaming public and the developers/publishers behind the creation of entertainment software. Giving the hardcore fans who already run unofficial servers for their favorite games explicit permission to do so is a significant win for consumer rights.

Unfortunately, the EFF doesn’t quite go far enough. The exemption request specifically states that the ability to run private servers for old games should NOT apply to massively-multiplayer games. In my estimation, MMOs are the type of game that most needs such protection and preservation as time and technology move inexorably on into the future. If a regular game that just so happens to support online multi-player loses the online portion, little value is lost in the long run. The single-player experience remains untouched, as do any local multi-player modes. Online multi-player is – with a few extremely specific exceptions, like the ‘D___ Souls’ series – identical to local multi-player. Keeping the ability to play “Mario Kart Wii” vs. random strangers online offers nothing of particular value over the not-threatened-in-any-way ability to play “Mario Kart Wii” vs. friends in the same room (except lag and raging, which aren’t really worth preserving).

Without their official servers, MMOs are nothing. I can’t think of a single MMO title that also ‘works’ in any conceivable way without a persistent connection. Furthermore, MMOs provide a rather more significant time commitment than offline games that just happen to offer online modes, and without exception store players’ save data server side. When an MMO goes away, it’s simply gone, along with any characters that the players may have spent hundreds to thousands of hours honing to perfection.

Instead of simply allowing MMOs to disappear, the companies that create them should willingly hand-over their server data to a willing archivist, such as the EFF, to be curated until a suitable group is found to maintain private servers. With archived copies of the final states of the official servers, it should be trivial for a private server operator to restore any MMO game to its full glory, even keeping player data intact. It would be like nothing changed!

We already live in a world where GOG.com makes good money keeping old PC games up and running on new hardware with new operating systems. Why couldn’t GOG or a similar style of start-up take on the task of keeping old MMOs up and running? Even better, why not dedicate resources to reverse-engineer self-contained private server packages to sell to enthusiasts? While it is true that player data would have to be scrubbed out of a commercial private server product, as there would be nothing to stop unscrupulous folks from buying a private server simply to get at the username and password data contained within the official server’s archive, this type of clean slate could both bring in new players and foster a sense of individualism by allowing players to store their characters locally. Yes, local saves can be hacked, but with a limitless number of private servers available, players could pick and choose to play among those willing to hack or those who are hardcore clean. Such a commercial private server product for MMOs could also narrow the sometimes-overwhelming scope of those games to the same scale as a standard multi-player game, allowing a group of friends who would have normally formed a guild within the game to become the world’s sole player population.

The EFF is right to say that online gameplay needs to be preserved. But in ignoring a genre that is built on connectivity from the ground up in order to pay lip service to optional gameplay modes, they are missing the point completely.

Share:    
MeltedJoystick Gaming Blog RSS Feed
Comments
0 comments
Name: 

Avoid spam Captcha: Sign Up + or Log In +   



 

Bloggers

Previous Blog Posts

Archive

All Posts

April 2024

March 2024

February 2024

January 2024

December 2023

November 2023

October 2023

September 2023

August 2023

July 2023

June 2023

May 2023

April 2023

March 2023

February 2023

January 2023

December 2022

November 2022

October 2022

September 2022

August 2022

July 2022

June 2022

May 2022

April 2022

March 2022

February 2022

January 2022

December 2021

November 2021

October 2021

September 2021

August 2021

July 2021

June 2021

May 2021

April 2021

March 2021

February 2021

January 2021

December 2020

November 2020

October 2020

September 2020

August 2020

July 2020

June 2020

May 2020

April 2020

March 2020

February 2020

January 2020

December 2019

November 2019

October 2019

September 2019

August 2019

July 2019

June 2019

May 2019

April 2019

March 2019

February 2019

January 2019

December 2018

November 2018

October 2018

September 2018

August 2018

July 2018

June 2018

May 2018

April 2018

March 2018

February 2018

January 2018

December 2017

November 2017

October 2017

September 2017

August 2017

July 2017

June 2017

May 2017

April 2017

March 2017

February 2017

January 2017

December 2016

November 2016

October 2016

September 2016

August 2016

July 2016

June 2016

May 2016

April 2016

March 2016

February 2016

January 2016

December 2015

November 2015

October 2015

September 2015

August 2015

July 2015

June 2015

May 2015

April 2015

March 2015

February 2015

January 2015

December 2014

November 2014

October 2014

September 2014

August 2014

July 2014

June 2014

May 2014

April 2014

March 2014

February 2014

January 2014

December 2013

November 2013

October 2013

September 2013

August 2013

July 2013

June 2013

May 2013

April 2013

March 2013

February 2013

January 2013

December 2012

November 2012

October 2012

September 2012

August 2012

July 2012

June 2012

May 2012

April 2012

March 2012

February 2012

January 2012

December 2011

November 2011

October 2011

September 2011

August 2011

July 2011

June 2011

May 2011

April 2011

March 2011

February 2011

 
Log In
 
For members wanting to use FB to login, click here
remember me
 
 

What Members Are Doing

Comments about...

New Game Reviews

No Man's Sky game review by Nelson Schneider
Sonic Colors game review by Megadrive
Dragon Quest Monsters: The... game review by Nelson Schneider
Sunset Overdrive game review by Chris Kavan
The Vagrant game review by Chris Kavan
Honkai: Star Rail game review by Chris Kavan
Assassin's Creed IV: Black... game review by Nelson Schneider
Cthulhu Saves Christmas game review by Nick

New Game Lists

Backlog by Nelson Schneider
Top PlayStation 2 Games by Megadrive
My Backlog by Chris Kavan
Games I Own: Switch Digital by dbarry_22
Top Nintendo (NES) Games by Nick
Backlog by Matt
Top Game List by SIngli6
Top Game List by Jonzor

 

 

 

Contact Us Public Relations MeltedJoystick Friends    

Advertise and Business

Contacts Us

Jobs

About us

SiteMap

 

Support Us

FAQ and Help

News and Press

Terms of Use

Privacy

Hitfix.com

Amazon.com

OVGuide.com

   
Are you sure you want to delete this comment?
  
Are you sure you want to delete this blog?