In 1997, 3D Realms, a then-new purveyor of garbage PC games, produced a new IP called “Shadow Warrior.” This game was built on the same engine as the company’s more widely known – and for some reason beloved – “Duke Nukem 3D,” but never managed to step out of the shadow (pun intended) of its more famous sibling. Nearly two decades later, in an attempt to stave off death and bankruptcy, 3D Realms sold a number of its IPs to other developers, with the Polish Indie developer, Flying Wild Hog, gaining custody of ‘Shadow Warrior.’ After rebooting the ‘Shadow Warrior’ story continuity with a “Shadow Warrior” remake in 2013, Flying Wild Hog created the most ambitious sequel they could three years later with “Shadow Warrior 2.” I was initially skeptical of ‘Shadow ... |
Rating of 4.5/5 |