Despite inventing the 3D Platforming sub-genre with “Super Mario 64” on the ill-fated Nintendo 64 back in 1996, Nintendo has increasingly minimized the 3D-ness of subsequent 3D ‘Mario’ games ever since, culminating in the two ‘Mario Galaxy’ games on the Wii, which felt more like traditional 2D ‘Mario’ games translated into 3D instead of games designed around 3D space from the ground up. It is no secret that I break with the accepted position among the gaming media in that I hated “Super Mario 64” when it was released, and still can’t stand to play it to this day. Likewise, as the 3D-ness was tempered out of the franchise (along with drastic improvements to the general mechanics of gaming in 3D space), I came to appreciate 3D ‘Mario’ more and more. The subject of ... |
Rating of 3.5/5 |